Part 3 & 4: Arnold Ai_sss shared Ambient Occlusion and Wireframe

Wireframe  
Ambient Occlusion


Ambient Occlusion settings









So in this week's lesson we looked at some of the shaders under the renderer Arnold including the ambient occlusion and the Ai_sss shader using the Ai_sss shader we was able to create realistic looking skin by using the color layers within the shader



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