Lighting & Rendering
Mental ray part 1: samples & qualiy control
Mental ray part 2: final gather
Mental ray part 4: physical sun & sky
Mental ray part 5: portal lights
Mental ray part 6: mia metrial x shader
Mental ray part 7: high dynamic range
Mental ray part 9: ambient occlusion
Mental ray part 10: motion blur
Mental ray part 2: final gather
Mental ray part 4: physical sun & sky
Mental ray part 5: portal lights
Mental ray part 6: mia metrial x shader
Mental ray part 7: high dynamic range
Mental ray part 9: ambient occlusion
Mental ray part 10: motion blur
Tom - This is an appalling bad post. I'm not speaking about the amount of work (that is its own issue) but the unceremonious way your links have been 'dumped on the page'. We've spoken about this before. Also, head and body modelling and uv layout are part of the narrative project not this submission. Please remove them and clean up this post.
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