So after getting some feedback from Phil
about my idea, I have decided to design three cars for three different extreme
environments. Each car will have to be thought about in depth when designing to
be able to cater for the extreme. By Christmas, I would
hope to achieve three books/manuals containing the breakdown of the vehicles
including the materials I’m using and their rendered textures, concept drawings
and some of the more complicated elements of vehicles and orthograph drawings for
modeling. I would like to try and collaborate with people experienced in the
field to help design some of the features so I can get the vehicles working as
realistically as possible. My three environments are zombie apocalypse,
volcanic eruption and new Ice Age.
Zombie
apocalypse
Set in a futuristic dystopia, earth has
been hit by an water borne plague that has wiped out half of humanity but instead
of dying, the infected roam the planet in a zombified state. In a world where these zombies have been
roaming our planet for several years, the earth has been left as a battleground
between zombies and survivors. Rotting
masses of zombie carcasses are everywhere. Towns and cities are slowly being
reclaimed by vegetation. Getting from one place to another in search of
supplies has become hazardous and fuel is becoming increasingly rare.
volcanic
eruption
an environment where volcanic eruptions are
very frequent and we live on top of lava and rarely see any sunlight because of
the amount of ash clouds in the sky. People are living in houses on stilts on the volcano away from the main lava
flow. The only way to travel is by car
as the heat is too much for us to walk on and the only way to be able to light
the path to see where we are going.
new
Ice Age
300 years into an Ice Age and humans have
adapted to live with this radical change. Needs to be able to travel over vast
stretched of ice in search of food and ice holes where the ice is thinner.
White landscape. Tall wind turbines
dominant the sky line . Homes are dug out and the only visible sign are the
roofs with a yellow glow from the lights inside. Snow storms are frequent and
roads are continuously being re-carved and dug out.
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Hi Tom
ReplyDeleteNumber 1) Sort out your blog. This is final warning Tom, if you carry on using this blog in this manner your grade will be effected under 'professionalism'. Sorry but you asked me to read something I can't read...a portion of the text is black, one word if in a block of white, and the blog itself is still in the same 'unloved' state it was last year despite being asked to change it three times. As you can tell I'm a little put out by this, only because you've made it hard to read your ideas and that a shame...this is day one, week one, of year one stuff, and instead of writing about your ideas I'm having to write about your blog again. It's an unnecessary barrier between your work and the public. Change it.
Number 2) Your ideas. I spoke to Phil about your idea a few weeks ago. He explained that you were going to make vehicles that used the logic of a Zombie filled worlds as the basis for vehicles. However, Phil didn't mention volcano's or ice. Was this part of the original idea or have you added it since? My understanding was that you were going to deal with situational survival in a Zombie world...eg what if zombies were a resource like fuel. In a project like that you would need to talk to a scientist to understand how fats in the body may become fuel, what is needed to do that, and so on. That would lead to specific design instead 'this is just another car'. Can you first 'fix your post' and then rewrite it to be more specific and detailed. Is what Phil said your intention?
Getting better Tom. However, can you make the text white? It's still very hard to read.
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