Showing posts with label Artists Toolkit. Show all posts
Showing posts with label Artists Toolkit. Show all posts



Gobo-
light
using a ramp, color correct, facing ratio 






Part 16
Part 17




Part 5 Depth of Field


Part 7 Atmosphere









Dynamics-Making realistic looking fog and applying it to a scene













Wireframe  
Ambient Occlusion


Ambient Occlusion settings









So in this week's lesson we looked at some of the shaders under the renderer Arnold including the ambient occlusion and the Ai_sss shader using the Ai_sss shader we was able to create realistic looking skin by using the color layers within the shader



Ai-standard Shader
In this week’s lesson we looked at the Ai_standard shader under the renderer Arnold and was given the task to make the scene as realistic as possible using just the shader. We learned how to make an object look like glass and how to get realistic looking surfaces fairly quickly and easily







Arnold area light 
sky dome
mesh light

In today’s lesson we renderer Arnold and how it is used experimenting with the options is to offer Arnold is a very very quickly and easily lesson we looked at the renderer Arnold and how it is used experimenting with the lighting and the options it has two offer. Arnold gives a very realistic look very quickly and easily and look forward to learn more about Arnold and what else it has to offer.

















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