Wireframe
Ambient Occlusion
Ambient Occlusion settings
So in this week's lesson we looked at some of the shaders under the renderer Arnold including the ambient occlusion and the Ai_sss shader using the Ai_sss shader we was able to create realistic looking skin by using the color layers within the shader
Ai-standard Shader
In this week’s lesson we looked at the Ai_standard shader under
the renderer Arnold and was given the task to make the scene as realistic as
possible using just the shader. We learned how to make an object look like
glass and how to get realistic looking surfaces fairly quickly and easily
For each environment, I have outlined some developed concepts for each vehicle and how I can incorporate the environment into the design for survival. I have considered problems that may arise and how each vehicle can use the environment for it's advantage.
Zombie
Apocalypse Vehicle
For the
zombie apocalypse vehicle I’d like to create a vehicle that is on stilts,
considering a spider-like design, so the main body of the vehicle is high up
and is protected from anything below. A design like this would be beneficial as
it will allow the vehicle to go all terrain, over walls that are under the
vehicles maximum extension. Also this
vehicle is going to need something else to protect itself like a weapon, such
as a taser like device that puts an electric charge through the legs of the
vehicle. I’d like to run the engine off the zombie remains, for example if an
oil could be made from the bodies and used to fuel the engine or having a big
enough furnace in the vehicle to burn zombie bodies in.
Lava
Environment Vehicle
The lava
vehicle would have to be made from a material with an extremely high melting
point and that does not get too hot when touched. The insulation and cooling
system will have to be thought about to make sure it does not get to hot inside
the vehicle. If possible I’d like this vehicle to be able to hover above the
lava using the heat from the floor to lift the vehicle off the ground, similar
to the function of a hot air balloon. When driving this vehicle visibility in
thick ash could be an issue for this I suggest bright lights and spotlights are
fitted around the vehicle these lights will have to be contrasting to the glow
of lava, also some sort of radar system could work very well to see other users
and objects on the road.
New Ice Age Vehicle
For the new
Ice Age I’d like to create a vehicle that can dig under the snow. This brings a
lot of issues, for instance if the vehicle is burrowing underneath the snow will
it cause the snow to collapse behind the vehicle leaving the holes and trails
on the surface of the snow. If everyone
had one of these vehicles this problem would arise more frequently, maybe this
vehicle would work better as a public transport vehicle in this new age. To be
able to see when driving this vehicle I would like some sort of x-ray windscreen
to be able to see what is ahead of you.