These are the buttons and switches for the dash of the zombie vehicle, after a little bit of time tweaking textures I am starting to get some nice renders in maya. 
















These are some of my initial lighting and render tests, they aren't the best but I was experimenting with how certain textures came through from substance painter to maya. 














Finished model of cab 


 





I have been using substance painter to paint my textures for my vehicles. It has taken me a little while to understand the program, but can now create realistic looking textures quite quickly. I had a problem with exporting the textures into maya but have now solved that issue, and getting similar looking textures when rendering for arnold. 


 













Over the last couple of weeks I have been learning the basics in substance designer and have created a car paint texture map to hopefully be used on my lava vehicle. I have been having troubles publishing and bringing the texture into maya, hopefully I can resolve these problems so I can use this awesome looking texture on my vehicles. 












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