Wireframe
Ambient Occlusion
Ambient Occlusion settings
So in this week's lesson we looked at some of the shaders under the renderer Arnold including the ambient occlusion and the Ai_sss shader using the Ai_sss shader we was able to create realistic looking skin by using the color layers within the shader
Ai-standard Shader
In this week’s lesson we looked at the Ai_standard shader under
the renderer Arnold and was given the task to make the scene as realistic as
possible using just the shader. We learned how to make an object look like
glass and how to get realistic looking surfaces fairly quickly and easily
For each environment, I have outlined some developed concepts for each vehicle and how I can incorporate the environment into the design for survival. I have considered problems that may arise and how each vehicle can use the environment for it's advantage.
Zombie
Apocalypse Vehicle
For the
zombie apocalypse vehicle I’d like to create a vehicle that is on stilts,
considering a spider-like design, so the main body of the vehicle is high up
and is protected from anything below. A design like this would be beneficial as
it will allow the vehicle to go all terrain, over walls that are under the
vehicles maximum extension. Also this
vehicle is going to need something else to protect itself like a weapon, such
as a taser like device that puts an electric charge through the legs of the
vehicle. I’d like to run the engine off the zombie remains, for example if an
oil could be made from the bodies and used to fuel the engine or having a big
enough furnace in the vehicle to burn zombie bodies in.
Lava
Environment Vehicle
The lava
vehicle would have to be made from a material with an extremely high melting
point and that does not get too hot when touched. The insulation and cooling
system will have to be thought about to make sure it does not get to hot inside
the vehicle. If possible I’d like this vehicle to be able to hover above the
lava using the heat from the floor to lift the vehicle off the ground, similar
to the function of a hot air balloon. When driving this vehicle visibility in
thick ash could be an issue for this I suggest bright lights and spotlights are
fitted around the vehicle these lights will have to be contrasting to the glow
of lava, also some sort of radar system could work very well to see other users
and objects on the road.
New Ice Age Vehicle
For the new
Ice Age I’d like to create a vehicle that can dig under the snow. This brings a
lot of issues, for instance if the vehicle is burrowing underneath the snow will
it cause the snow to collapse behind the vehicle leaving the holes and trails
on the surface of the snow. If everyone
had one of these vehicles this problem would arise more frequently, maybe this
vehicle would work better as a public transport vehicle in this new age. To be
able to see when driving this vehicle I would like some sort of x-ray windscreen
to be able to see what is ahead of you.
Arnold area light
sky dome
mesh light
mesh light
In today’s lesson we renderer Arnold and how it is used
experimenting with the options is to offer Arnold is a very very quickly and
easily lesson we looked at the renderer Arnold and how it is used experimenting
with the lighting and the options it has two offer. Arnold gives a very
realistic look very quickly and easily and look forward to learn more about
Arnold and what else it has to offer.
So after getting some feedback from Phil
about my idea, I have decided to design three cars for three different extreme
environments. Each car will have to be thought about in depth when designing to
be able to cater for the extreme. By Christmas, I would
hope to achieve three books/manuals containing the breakdown of the vehicles
including the materials I’m using and their rendered textures, concept drawings
and some of the more complicated elements of vehicles and orthograph drawings for
modeling. I would like to try and collaborate with people experienced in the
field to help design some of the features so I can get the vehicles working as
realistically as possible. My three environments are zombie apocalypse,
volcanic eruption and new Ice Age.
Zombie
apocalypse
Set in a futuristic dystopia, earth has
been hit by an water borne plague that has wiped out half of humanity but instead
of dying, the infected roam the planet in a zombified state. In a world where these zombies have been
roaming our planet for several years, the earth has been left as a battleground
between zombies and survivors. Rotting
masses of zombie carcasses are everywhere. Towns and cities are slowly being
reclaimed by vegetation. Getting from one place to another in search of
supplies has become hazardous and fuel is becoming increasingly rare.
volcanic
eruption
an environment where volcanic eruptions are
very frequent and we live on top of lava and rarely see any sunlight because of
the amount of ash clouds in the sky. People are living in houses on stilts on the volcano away from the main lava
flow. The only way to travel is by car
as the heat is too much for us to walk on and the only way to be able to light
the path to see where we are going.
new
Ice Age
300 years into an Ice Age and humans have
adapted to live with this radical change. Needs to be able to travel over vast
stretched of ice in search of food and ice holes where the ice is thinner.
White landscape. Tall wind turbines
dominant the sky line . Homes are dug out and the only visible sign are the
roofs with a yellow glow from the lights inside. Snow storms are frequent and
roads are continuously being re-carved and dug out.
·
For my project I to come up with a scenario
that would challenge life as we know it.
That might be an environmental or apocalyptic disaster but it results in
a whole new world that mankind would need to adapt to.
What would their vehicles look like for the
scenario I choose? To create a mode of
transport that could adapt and cope with the environment. To be as realistic as I can be I want to talk
to car designers,scientists and engineers to find out theory regarding suitable
materials for elements such as extreme heat or cold.
Environmental disaster:
Solar flares
Solar flares would impact
the way we live one of the biggest impacts would be the use of electrical
devices solar flares work the same as an EMP and would fry any electrical
devices therefore the vehicle would have to have nonelectrical parts
things to consider when
designing
·
could study destroy atmosphere
·
destroy the ozone layer
·
extreme heat
Too much vegetation
a world covered in
vegetation where every day more and more trees grow at a rapid rate
things to consider when
designing
·
the vehicle would have to be
very large or very small to be able to get around trees and through the
vegetation
·
would need some sort tools to
cut through vegetation
·
could the society use the vegetation
to run the cars (e.g burning the wood from the trees to fuel the car)
A worldwide drought
a world dealing with
extreme heat minimal water. The vehicle would have to be able to drive long
distances without overheating if we is that far into a drought would we start
to lose our oceans and with vehicles have to be able to travel over oceans that
have disappeared
things to consider when
designing
·
extreme heat
·
minimal water
·
rough terrain
Rising sea levels causing widespread
flooding
If we was in a world where
sea levels had risen would that be enough room for people to live or would
people decide to live underwater with this vehicle have to be able to work
underwater as well as above water.
things to consider when
designing
·
Under water pressure
·
be able to work underwater
Constant/Tony is hurricanes / tornados
an environment tussling with
extreme winds
things to consider when
designing
·
vehicle would have to have some
sort system allowing it to be grappled to the ground when parked up
·
very heavy
·
vehicle would have to deal with
control of the vehicle under high winds
New ice age
a new Ice Age where we have
to struggle with heavy snow, ice, high winds, bad visibility, how would our
vehicles look if we had to use them every day
things to consider when
designing
·
extreme temperatures
·
the traction between the car
and the floor
·
would it need to get under the
ice and underwater
Toxic wasteland
if the whole world was
covered in nuclear waste
things to consider when
designing
·
the vehicle would have to be
protected from radiation
·
could we run the vehicles of
toxic waste this lining around
volcanic eruption
so if a load of volcanic abrupt
covering the Earth’s surface how would our vehicles cope with driving over lava
the extreme heat and the darkness
things to consider when
designing
·
hot magma on the floor
·
Ash sky- how would this affect
air get into the car and engine
·
extreme heat
me Thane Gas
what if in the air
contained me Thane gas so that any sort of spark would set off an explosion
things to consider when
designing
·
would have to run off something
that didn’t have a spark
·
some sort of system that was
airtight but could also all allow oxygen in the system to ignite a spark
Zombie invasion
live in everyday plowing through zombies with
your car just to get to work
·
extremely tough
·
reliable
·
would have to have some sort of
way to keep you safe when getting in and out of your car
Change of hierarchy
man replaced by insects as top of
the food chain.
build in the sky
if the ground was
uninhabitable we lived in the sky vehicles would have to have some sort of way
again between build and build
things to consider when
designing
·
flying cars
·
magnetic or grappling system to
get from building to building
·
be visible in clouds
build underground.
If we lived underground could
we drill through the ground to make a are roads we have tunnels to be able to
get from place to place
things to consider when
designing
·
vehicle would have to be
equipped with different kind of senses to be able to find its way around
What if we lived on Mars
possibility of living on a anothen planning with zero
gravity
things to consider when
designing
·
zero gravity
·
getting about at speed
So at the end of this project I would like to
have designed a vehicle purposely suited
for one of these environments. Not sure how it to display my work maybe is a
short animation or advert would like to use motion tracking in aftereffects to
create a realistic representation of what the environment would look like













